
Savira Terrant
Forsaken Identity Unchained.
65
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Posted - 2013.11.22 20:58:00 -
[1] - Quote
CCP Rise wrote:
The solution we proposed to the CSM initially was based around the idea that if you didn't have enough money in your wallet to back an order, that order would be cancelled. This would still allow traders to benefit from being able to have multiple orders for which they couldn't cover the total. For example, I could have one buy order for a thorax at 5 mil, and another order for a rupture at 5 mil with only 7 mil in my wallet. If my wallet went below 5mil, it would cancel both orders.
There are several problems with this solution, the biggest of which is that it puts unwanted pressure on legitimate up-and-coming market traders who need to be able to leverage the ISK they have. There is also some advanced market gameplay around putting up very large buy orders which you can't technically cover, but which also will never realistically get filled. If you guys have feelings either way about this solution please share.
I like this idea very much. The monetary pressure is not nessesarily a bad thing. What I do not like at all would be the cancelation of the orders. Please suspend them instead. So if e.g. an active sell order can give you back enough money for it, then it automaticly resumes the buy orders.
Then I would also like to both easily see the total ISK needed to keep your orders alive (within the journal section, e.g. under the balance) and also a warning popup, when buying stuff would bring your wallet below the shreshold. Cool would be the option to only (or additionaly) show the difference between the the two and the option to have a virtual "zero" balance option. Showing - and acting like - a balance of zero if the real balance coincides with the needed balance for the buy order.
CCP Rise wrote:A second possibility, which emerged from the discussion with the CSM, was built around marking orders in the market interface based on whether or not they were placed using margin trading. This would mean that when you place a buy order you would have to decide whether that would be a 'guaranteed' order or not, and then it would be marked (colored or check boxed or something) in the market interface so that people would know whether there was risk involved in trying to fill the order. This has several problems also, including: making legitimate market activity seem shady, making the interface more confusing, adding clicks for people placing orders and also costing new players money by steering them away from cheaper orders because of fear of scams.
This I don't like for the problems stated. May have sounded cool during the brainstorming phase, but as soon as the hats were on, should have been discarded right away. How did this even make it into a dev post? . |